Thursday, 26 April 2012

Link these up with our Case Study examples to define Post-modernism


Fragmented structure/non-linear narrative, stories with no resolution, dialogue about burger king (“royale with cheese”)

An exhaustion of progress, originality, purpose

cynicism (lack of trust & Faith) towards authority, control, institutions

no agreed absolute morality – relative to personal code (micro-narrative)

the falling apart/LACK OF FAITH IN/questioning of 'normal' WESTERN social institutions – heterosexuality, EDUCATION, COMMUNITY, COMMON MORALITY/VALUES, RELGION, DEMOCRACY, TANGIABLE RELATIONSHIPS, the nuclear family, mass production/manufacture

eclecticism, diversity, hybridity

prosumers & dissolution of boundaries between audience, text & producer

Challenging of meta-narrative & truth


Playing with (Dislocation of) time and space

Self-reflexivity, being aware of the process of construction

Emphasis of style over substance

Mash-up, remix and eclecticism

Blurring boundaries between audience, text and producer

Voyeurism – notions of looking, visualisation, dependency on the visual

Consumerism and popularism only value
Conventions of genre challenged/subverted

Intrusion of/reliance on technology in social relationships

Breakdown of distinctions between high art and pop culture

Asks questions not giving answers, allowing audience interpretation

Juxtaposing old and new to make new meaning (bricolage)
Intertextuality

Multiplicity of meanings linked to audience interpretations

CELEBRATES IRONY OR A DETACHED POSITION - CHALLENGING CULTURAL JUDGEMENT (SO BAD ITS GOOD) BEING PLAYFUL
Parody and pastiche – creating something new through imitation, homage (tribute)

Web 2.0 and new technologies allowing people to become 

producers/celebrities outside traditional/mainstream methods

Media Saturation & Instantaneity – 24hr and accessibility now

Culture is no longer viewed as art mirroring life but a reality in itself

Experimentation with new forms – not necessarily the ‘glossy’ Hollywood approach

Meaning and purpose holds more significance than the skill involved in making it

State of hyper-reality: Photoshop movement changing how we see reality

Cult of celebrity – celebrity obsessed society – style over substance

Truth is created and doesn’t exist in any objective sense

Text goes beyond what it is and comments on society

A rejection of Modernism – progress, truth, structures

Deconstruction – the influence of historical/cultural structures on meaning, there is no truth or 'centre' to meaning

Copy of a copy of a copy = Authenticity not important any more, the simulation is the real/preferred

Vacuous & Viceral, not saying anything of substance, gratification and feeling EG Retro, celebrity culture (fame for fames sake)












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