Tuesday, 24 January 2012

Jean Baudrillard A Very Short Introduction

Jean Baudrillard
A Very Short Introduction 
by Doug Mann
Jean Baudrillard (1929-2007) was a French philosopher and cultural analyst who started his academic life as a Marxist sociologist interested in consumer society (he completed his Ph.D. thesis in 1966). He concluded that what was formerly a society of production had now (after World War II) become one of consumption.
Becoming slowly dissatisfied with Marxism, he went on to incorporate structuralism and semiology into his analysis, seeing the objects we consume as a system of signs that had to be decoded, this system being embedded in structures of consumption and leisure that he felt could be analysed sociologically. He laid out his semiotic analysis of consumer society in his books The System of Objects (1968), The Consumer Society (1970), andThe Mirror of Production (1975). His most important earlier work is For a Critique of the Political Economy of the Sign (1972), in which he rejected Marxism as the only valid way of analysing consumer society.
Marx said that objects all have a "use value": for example, a hammer is useful for hammering nails into a board. But under capitalism, all objects are reduced to their "exchange value," their value or price in the marketplace (the hammer might cost $10 in the local hardware store). Baudrillard said, so far, so good; but he added that, at least in advanced capitalist counties, consumer goods also have a sign exchange value: they are signs of distinction, taste, and social status. A BMW or a gold watch can certainly have both use and exchange value (we can drive the BMW to work, or sell the watch to a used jewellery dealer); but, says Baudrillard, we also have to understand their status as signs in the code of consumer values - they signify social distinction. As you drive your BMW down the main street, you're saying to the unwashed masses "I'm no longer one of you - I'm distinct, a member of the wealthy and discriminating classes." It's the BMW's symbolic value, it's cachet, that makes it so irresistible to these classes.Lastly, Baudrillard imagined a utopian realm where we all engage in symbolic exchange, where the gifts we give cease to be consumer objects with exchange or sign values, becoming instead symbols of friendship, love, or community.
In the 1980s and 90s, Baudrillard turned away in a large degree from Marxism and structuralism to post-structuralism. He became the high priest of postmodern culture, turning toward an extreme version of McLuhan's communications theory - he was fascinated by how media affect our perception of reality and the world. He concluded that in the postmodern media-laden condition, we experience something called "the death of the real": we live our lives in the realm of hyperreality, connecting more and more deeply to things like television sitcoms, music videos, virtual reality games, or Disneyland, things that merely simulate reality.
Early in this new phase of his work, Baudrillard reflected on love. In his book On Seduction (1980), he claims that there are two modes of love. The seductive female mode, which is artificial and symbolic, involves flirtations, double entendres, sly looks, whispered promises, but a putting off of the actual sexual act. It involves the manipulation of signs like makeup, fashion, and titillating gestures to achieve control over a symbolic order. On the other side is the male sexual mode, centered on the phallus, which is direct and natural, seeking to master a real order - to complete the sexual act. On top of each of these modes is now layered the "cool" seduction of media images pumped out by television, radio and film.
He continues this theme of cool seduction in his book The Ecstasy of Communication (1988 in translation). Here Baudrillard discusses how we surrender ourselves in an "ecstasy of communication," to the seductive power of the mass media - television, ads, films, magazines, and newspapers (though Baudrillard is an avid film fan). The luminous eyes of television and computer screens penetrate into our privates spaces in an ecstatic and obscene way - our secrets disappear, and the images we consume become more and more pornographic.
In the middle of the eighties Baudrillard hit the road. His travelogue America (1986 in French) creates a simulacrum of the America he travelled across. He talks about the violence of the Wild West, jazz, the empty deserts of the South-West, the neon lights of motels at night, tribal warfare between gangs in New York City, and much more. Baudrillard saw America as a glittering emptiness, a savage, empty non-culture, in short, as the purest symbol of the hyperreal culture of the postmodern age.
In his lecture on film given in Sydney, Australia in 1987, The Evil Demon of Images, Baudrillard claims that although the US lost the Vietnam war on the ground, they won it in the hyperreal realm through films like Apocalypse Now and Platoon, which fantastically replay the war not as the story of defeat by a determined enemy, but as that of internal division. Cinematographically, the Americans defeat themselves.
Before the Gulf War of 1991, Baudrillard wrote an article in LibĂ©ration in which he claimed that the war wouldn't take place. Afterwards, he claimed that it hadn't taken place, for the Western audience was aware of it only as a series of hyperreal images on our TV screens. There was no real enemy - Saddam Hussein was a former US ally in the Middle East - and the outcome was entirely predictable. So despite the horrible loss of life (mostly on the Iraqi side), the war was at best a hyperreal war. Baudrillard's work in the 1990s continued to focus on this theme of the hyperreality of postmodern culture, his writing becoming more disjointed and aphoristic (perhaps echoing Nietzsche's style). He reverses course somewhat in hisshort work The Spirit of Terrorism (2003 revised edition), calling the attack on the Twin Towers "the mother of all events" that the disenfranchised of the world secretly fantasized about. Yet the American military response to 9/11 was yet another pseudo-event, yet another voyage into the (Afghan) desert of the real.
Going back to the beginning of his "postmodern" phase, Baudrillard starts his important essay "The Precession of the Simulacra" by recounting the feat of imperial map-makers in an story by Jorge Luis Borges who make a map so large and detailed that it covers the whole empire, existing in a one-to-one relationship with the territory underlying it. It is a perfect replica of the empire. After a while the map begins to fray and tatter, the citizens of the empire mourning its loss (having long taken the map - the simulacrum of the empire - for the real empire). Under the map the real territory has turned into a desert, a "desert of the real." In its place, a simulacrum of reality - the frayed mega-map - is all that's left.
The term "simulacrum" goes all the way back to Plato, who used it to describe a false copy of something. Baudrillard has built his whole post-1970s theory of media effects and culture around his own notion of the simulacrum. He argues that in a postmodern culture dominated by TV, films, news media, and the Internet, the whole idea of a true or a false copy of something has been destroyed: all we have now are simulations of reality, which aren't any more or less "real" than the reality they simulate.
In our culture, claims Baudrillard, we take "maps" of reality like television, film, etc. as more real than our actual lives - these "simulacra" (hyperreal copies) precede our lives. Our television "friends" (e.g. sit-com characters) might seem more alive to us than their flesh-and-blood equivalents ("did you see what Jerry/Rachel/Frasier did last night?"). We communicate by e-mail, and relate to video game characters like Lara Croft better than our own friends and family. We drive on freeways to shopping malls full of identical chain stores and products, watch television shows about film directors and actors, go to films about television production, vote for ex-Hollywood actors for president (is he really an actor? Or a politician? It doesn't matter). In fact, we get nervous and edgy if we're away too long from our computers, our e-mail accounts, our cell phones. Now the realempire lays in tatters, the hyerreal map still quite intact. We have entered an era where third-order simulacra dominate our lives, where the image has lost any connection to real things.
Baudrillard's later philosophy of culture can be mapped in terms of three things: (1) the orders of simulacra, (2) the "phases of the image" - the four levels at which art represents reality, and (3) the three phases of utopian and science-fiction writing he saw corresponding to these orders and phases. We see how these three sets of distinctions parallel each other in the chart below (I've added what I think are some appropriate examples from popular culture that fit each category):  
Orders of SimulacraPhases of the ImageUtopias & Science-Fiction
1. Symbolic Order: Society is organized as a fixed system of signs distributed according to rank and obligation (e.g. in the feudal era a peasant couldn't become the King). The question of reality doesn't arise: the meaning of signs is already established in advance (by God or power structures).1. Art reflects a basic reality (see "Precession of the Simulacra" for an extended discussion). Example: Gothic paintings depict the birth of Jesus as the true son of God, replete with signs of his divinity (the Three Wise Men, a halo over the Madonna's head, etc.).1. No need for utopian or science-fiction writing: the utopian order already exists in the here and now.
2. First Order of Simulacra: The Early Modern period, from the Renaissance to the Industrial Revolution. A competition for the meaning of signs starts. Simulacra aim to restore an ideal image of nature. Fakes and counterfeits enter the scene: baroque angels, concrete chairs, theatre, fashion. But true originals underlie the fakes.2. Art masks and perverts a basic reality. Example: baroque paintings of an impossibly beautiful Jesus ascending to the heavens like Superman, with the Madonna watching with a blissful look on her face.2. Utopias: Transcendental or romantic dreams, counterfeit copies of the real world. "If only we got everything right, life would be beautiful!" Thomas More's Utopia. Francis Bacon's New Atlantis.
3. Second Order of Simulacra: From the Industrial Revolution up til the middle of the 20th century. Mass production of copies or replicas of a single prototype: cars, planes, fridges, clothes, books. Liberation of energy through the machine (Marx's world). Copies more or less indistinguishable. Reproduced things aren't counterfeits: they're just as "real" as their prototype (though we can still recognize the prototype).3. Art masks the absence of a basic reality. Example: photography and the mechanical reproduction of paintings (see Walter Benjamin's important essay "The Work of Art in the Age of Mechanical Reproduction"). A framed reproduction of a Renaissance painting of the Madonna hung over one's bed, right beside a velvet image of Elvis.3. The Classic Science-Fiction of the Age of Mass Production: robots, rocket-ships to Mars, space exploration, alien invasion, intergalactic wars. Present technology projected into the future and outer space. Robert Heinlein's Starship Troopers. Isaac Asimov's I, Robot. Fifties Hollywood sci-fi films (e.g. Them, It Came from Outer Space). The original Star Trek television series. Borges' imperial map.
4. Third Order of Simulacra: The present age - dominated by simulations, things that have no original or prototype (though they may parallel something). Era of the model or code: computers, virtual reality, opinion polls, DNA, genetic engineering, cloning, the news media make the news, Nike sneakers as status symbols, Disneyland. The death of the real: no more counterfeits or prototypes, just simulations of reality - hyperreality. Information replaces the machine as the basic mode of production.4. Art bears no relation to reality at all. Example: a virtual reality female talking head reads news headlines to us over the Internet. Is she real? A fake? The question has lost its meaning - there is no original to compare her to. Or Madonna (the singer) made up like Marilyn Monroe vamping it up with a troupe of lithe male dancers in a music video on MTV.4. The End of Science Fiction: the real absorbed into a hyperreal, cybernetic world. Not about an alternative universe, but about a simulation of the present one. Philip K. Dick's Simulacra. J. G. Ballard's Crash. William Gibson's Neuromancer. Ridley Scott's filmBlade Runner. Paul Verhoeven's film Total Recall. David Cronenberg's films Crash and eXistenZ. The Wachowski brothers' The Matrix. The Borg, the holodeck, and VR characters (Voyager's doctor) in the laterStar Trek television series. 
Baudrillard's writing is difficult, and for starting philosophers and social and cultural theorists is best taken in small doses. If you read his work, remember that his central claim about postmodern culture (thought he claims that he himself is not a postmodernist) is quite simple - that we live in a "desert of the real," a cultural space where television, film, and computer images are more "real" to us than the non-media physical reality that surrounds us. This loss of reality isn't so hard to understand, even if it's difficult for some of us to swallow.

Monday, 23 January 2012

Exemplar Answer PoMo - look at the Arguments

Postmodernism

The term ‘postmodern’ is one that has caused great debate. Some theorists believe we are in a postmodern era as we speak, some believe it is here but hate the thought and effect it is having on society and some theorists believe there is no such thing and we are just in late modernity. Combined with the fact that there are numerous definitions regarding postmodernism, it really must be questioned what time period we are actually in. However, one thing that cannot be questioned is that times are changing, especially in the media. Many media products are being described as post modern as they push the boundaries of supposed media rules and regulations.

In television for example, the modern age of television saw minimal programs being created, that were ultimately aimed at the cupper class with a Hegemonic structure firmly in place. Furthermore, within the programs there was a clear linear narrative, with a clear hero, stereotypes were used for the characters and the program ended with an optimistic finale. Television in contemporary times appeared to have reacted and rebelled to all that has gone before it.

There is now a pluralism structure in place in which there are numerous channels wit numerous programs available. In modernity, there could have been one drama available, in post-modernity, there are now numerous dramas available all on different channels. Some say that this has resulted in society becoming greedy and more picky yet the ‘Postmodern Audience Theory’ suggests the complete opposite. The theory segregates a possible viewer into three categories. Firstly, there is the theory of mass culture where a viewer will watch a TV program dependent on its success and the following it gets. A good example of this is the teenage drama ‘Glee’ in which the program has received an almighty following from all areas due to its success initially in America. The second part of theory is known as the ‘detracted position’ in which a viewer will watch a TV program, knowing it’s bad, but will watch it to comment how poor it is. This part of the theory most certainly gives the impression of laziness across society today. The final part of this theory is called ‘Routine’. The theory suggests that the audience watch certain programmes because it fits into an individual’s ‘routine’.

This idea of a piece of technology controlling an individual’s activities is one that is deemed extremely postmodern as society within the modernist era and the realism era before that could never have comprehended it as a time where art and religion were important. So although, the continuous improvement in technology is deemed a positive development, the impact it has on our lives ask the question whether technological determinism is taking place? Does an individual’s life’s priority result in technology ***** culture or vice versa. Quite frankly I believe, it the first option as society spirals into a dystopian world, rather like what is being shown on the television, which also varies from the ‘happy’ narratives shown in the modernism era.

One of the problems with this postmodern culture is the feeling that nothing is new anymore. Fredrick Jameson felt that society had lost its connection with ‘hisoricity’. This is proven further in television. To create a post modern text, there are three different things you can do. The first is to adapt a previous text, or you can hybridise two or more texts or use self reflexitivity. The one common denominator within those 3 factors is that nothing is new. Ideas are being taken from past ideas, ig the media reflects society then this could represent that nothing completely new is ever going to be created again, this linking in heavily with the dystopian core that postmodernism brings.



A theorist called Jacques Derida answered a theorist known as the ‘deconstruction Model’ he felt that if a text was deconstructed for the meaning and then you analysed the meaning and then analysed that meaning and so on and so forth, you would reach binary opposites which would suggest the text had no literal meaning at all and therefore no point. An example of this is the tv program ‘Big Brother’. The simplicity of adapting George Orwell’s novel ‘1984’ appeared to be genius. Yet, under scrutinization, it would appear the program is merely spying on 10 – 15 individuals as they undertake sadistic tasks. But what’s the point? We all have our individual lives so why do we need to see other peoples? There is no meaning to the program and this is a program attempting to represent society, does this in turn suggest that society has not meaning and we are merely going through life without any real purpose?

The effect on society from television is quite obviously a postmodern view, hence only why this particular media product is described as postmodern.

In a completely different direction, the world of gaining is also considered to be postmodern. As technology improves and the options to progress increase, games, are becoming more and more interactive and the avatar is becoming more realistic.

There have been recent cases where caretrophes have occurred and the convicted have said they were just ‘re-enacting’ the game. For example, the death of a Male two years ago was a supposed result of the game ‘Gears of War’ coming to life. These types of disasters ask society the question whether it is just a select few who become too involved in the game or is it a gradual process in which we wish we were the person in the game.

Slavij Zizek believed that ‘we experience virtual reality as real reality suggests that the avater is the real us. Due to the lack of law and restrictions that are placed on society, the gaining individual can supposedly be their real selves?

Judith Butler goes on to say that in social situations ‘everyone is acting’ and the concept that people nowadays act out their supposed realselves through technology as opposed to themselves in society is a very dark thought. Again, this links in with postmodernism dystopian tone. Game manufacturers are beginning to pick up on this theme as games like ‘Heavy Rain’ and ‘The Sims’ are introduced. Early games had a clear narrative and structure and they were played until completion. Yet, nowadays, the game has developed into a rhizomic narrative in which the participant can act out daily activities such as feeding a baby or walking the dog before they go and shoot someone or run them down?! Is it possible for individuals in society to become so engrossed in a game that they believe it’s reality as opposed to their real life which juxta poses and becomes their virtual reality? Apparently, in a postmodern world it’s a possibility. The theorist Csikczentmihalyi certainly believes so, he believes there are two types of games and these are categorised into ‘flow vs immersion.’ Flow is a modern view on going where there is a clear structure and although the individual becomes involved and enjoys the challenge, they are able to shut the device of and understand the boundaries between real and virtual.

Immersion talks about games who become so involved in the game, they believe they are the game and they are that character and the actions they are doing is what they would do in society, if they were allowed to. Csikczentmihalyi believes more and more members of society are becoming immerse gamers.

The product of gaming is designed as postmodern as it reacts and rebels against modern times as structure and authority and becomes a device that supposedly allows the person to become who they really are, their own ‘avater’. This was never likely in modernism as no member of society dreamed of growing up and becoming *********!

To conclude, I believe that society are most definitely in a post modern society and this is reflected by the media products and their postmodern outlook. In television and gaming thee are no restrictions anymore and nothing is impossible. Bo-one would have believed that television would become a two way flow nor that an individual could design themselves and act out their ‘real life’ even if that does mean becoming a criminal.

Or Alan Kirby believes, the situation will only get worse as people become totally immersed in technology and will begin to have situations that are unique to the individual and cannot be replayed. It’s a **** result in a global effect of social ineptness and a very negative time ahead.

IT crowd pomo


Postmodern Comedy - IT Crowd

There are a number of cases of the IT Crowd being postmodern. The show's success is largely due to its parodical take on what is widely known as 'Geek culture' - a supposed fragment of today's society. It pays homage to 'geek culture' through its dialogue, setting and props. For instance - Roy is often seen wearing shirts featuring acronyms that reference 'geek culture' such as 'RTFM' and 'OMFG', a number of 'in' references (only appreciated by those who understand the culture) are made and the office it is set in features all types of retro computing props.

Intertextuality is also often used. The DVD menu for Season 1 of the IT Crowd is stylized after isometric adventure games such as Knight Lore and Head Over Heels. The same can be said for the opening title sequence, which is intended to look as though it is computer generated, until it malfunctions and displays that familiar blue screen.
There will also be the occasional skit or scene which can parody melodramatic texts which are usually associated with seriosity.

Anti Pomo

Anti Postmodernism

Post modernism is a theory of a time after postmodernism, therefore, the fact that it is a theory shows that people can have an opinion on it, which this article obvious does. However, no body can actually say that postmodernism is wrong, as its only a theory, someones opinion.

Opposition to Post Modernism:

Formal, academic critiques of postmodernism can be found in works such as Beyond the Hoax and Fashionable Nonsense.

The term postmodernism, when used pejoratively, describes tendencies perceived as relativist, counter-enlightenment or antimodern, particularly in relation to critiques of rationalism, universalism or science. It is also sometimes used to describe tendencies in a society that are held to be antithetical to traditional systems of morality.


Beyond the Hoax: Science, Philosophy, and Culture is a book by Alan Sokal detailing the history of the Sokal affair in which he submitted an article full of "nonsense" to Social Text, a critical theory journal, and was able to get it published.
Beyond the Hoax is Sokal's second book on this topic, the first being the 1997 Fashionable Nonsense, in which Sokal and coauthor Jean Bricmont examine two related topics:

1 ) the allegedly incompetent and pretentious usage of scientific concepts by a small group of influential philosophers and intellectuals;
2) the problems of cognitive relativism, the idea that "modern science is nothing more than a 'myth', a 'narration' or a 'social construction' among many others"[2] as seen in the Strong Programme in the sociology of science.

The Times wrote that “Sokal's essays - and his hoax - achieve their purpose of reminding us all that, in the words of the Victorian mathematician-philosopher William Kingdon Clifford, ‘It is wrong, always, everywhere and for any one, to believe anything upon insufficient evidence.’” Michael Shermer praised the book as “an essential text” and summarized the argument, writing that:
There is progress in science, and some views really are superior to others, regardless of the color, gender, or country of origin of the scientist holding that view. Despite the fact that scientific data are "theory laden," science is truly different than art, music, religion, and other forms of human expression because it has a self-correcting mechanism built into it. If you don't catch the flaws in your theory, the slant in your bias, or the distortion in your preferences, someone else will, usually with great glee and in a public forum — for example, a competing journal! Scientists may be biased, but science itself, for all its flaws, is still the best system ever devised for understanding how the world works.

The term postmodernism, when used pejoratively, describes tendencies perceived as relativist, counter-enlightenment or antimodern, particularly in relation to critiques of rationalism, universalism or science. It is also sometimes used to describe tendencies in a society that are held to be antithetical to traditional systems of morality.

Habermas' argument has been extended to state that postmodernity is counter-enlightenment. Richard Wolin in his book The Seduction of Unreason argues that key advocates of postmodernity began with a fascination for fascism. The view that Romanticism is a reactionary philosophy and that Nazism was an outgrowth of it is widely held among modernist philosophers and writers, who argue that the cultural particularity and identity politics of postmodernity, the consequence of holding post-structuralist views, is "what Germany had from 1933-1945"[citation needed]. They further argue that postmodernity requires an acceptance of "reactionary" criticisms that amount to anti-Americanism[citation needed].

This debate is seen by philosophers such as Richard Rorty as between modern and postmodern philosophy rather than being related to the condition of postmodernity per se[citation needed]. It also grows out of a common agreement that modernity is rooted in a rationalised set of Enlightenment values.

The range of critiques of the postmodern condition from those who generally accept it is quite broad and impossible to summarise. One criticism levelled at postmodernity from within is expressed by author David Foster Wallace, who argues that the trend towards more and more ironic and referential artistic expression has reached a limit and that a movement back towards "sincerity" is required on which the artist actually speaks with an intended, concrete, static meaning.

Certain criticisms also focus on the fact that postmodernism lacks a coherent rhetorical theory. "Consequently, a theory will always fail to make good on its claim to provide a set of rules independent of the practice it describes; and because a theory will always fail in its goal to guide and reform practice, it therefore, by definition, can have no consequence."



http://www.facebook.com/pages/Anti-Post-Modernism/76813487566
I found this facebook page on Anti-Semitism. Which I found very ironic, as surely facebook is a factor of postmodernism, combining the confusions over time and space, as I am able to talk to my friends abroad, who are at a different time zone from England. Also, Facebook is a good example of the decline of the meta-narrative, as many people would prefer to use the internet than be going to church, for example, following the bible.

I believe that although the article had some good ideas, and statements about why postmodernism we are so past postmodernism, some of the statements were a bit irrational and unreasonable. As no one can say for sure that Postmodernism is true, as it is just a theory, a very broad one to say the least.

I don't believe that this article is accurate, as I believe that some of the theories which theorists, such as Strinati and Baudillard came up with make sence, and can be related to every day life, as well as being linked to media texts of today, such as the film 24 Hour Paty People.

simpsons as a pomo text

The simpsons can be suggested as a postmodern comedy.
There are many reasons for this, which make it undeniably postmodern.

Firstly it follows a non linear narrative, creating confusions over time and space. Every episode is a new start, and ends with a narrative resolution. This is a very postmodern trait, and is quite typical of these sorts of comedy programs, for example Family Guy. They make the audience aware of this when one of the characters claims "ohh don't worry, it'll all be alright by the next episode". This is just one of the example of when the 4th wall is broken in the Simpsons.

In addition to this, a conscious decision has been made not to localise The Simpsons to any distinct region besides America, nor to any one period of time besides the postmodern era… What’s more, the Simpson children never age or progress in school. In 17 years Maggie has not learned to walk or talk, and still uses her dummy. The family are timeless as well as placeless. The Simpsons are nowhere, living at no time, and representing no specific family – but paradoxically they are every family everywhere at any point in the postmodern era.

The decline of the meta-narrative is a frequent theme throughout the entirety of the Simpsons, and they are constantly poking fun at religion, government, and other influential characters. Examples of this are, when Homer gives his soul to the devil for a doughnut, when he is killed by some brocolli and goes to the gates of heaven, and is told he cannot enter until he does a good deed. When he does St peter misses it because he was reading the newspaper. Another example is when homer tries to vote for Obama, but the vote goes to Mcain, suggesting that the votes were rigged. The video is available through the link below.
http://www.youtube.com/watch?v=1aBaX9GPSaQ
The video also shows a specially made "Fat Booth" highlighting the rising problem of obesity in the united states, making light of pressing social issues.

The show’s refusal to adhere to the norms of accepted sitcom subject matter is one of its foremost postmodern traits. It is an attitude that corresponds well to postmodernism’s aim to celebrate cultural differences and bring them to the surface. The Simpsons is a testament to the postmodern decentering of contemporary mass consciousness, by embracing diversity of ethnicity, gender, sexual orientation and socio-economic status.

great blog for po mo

http://tccpomo.blogspot.com/2011/03/postmodernism-criticism.html

Exam Basics

Knowing your texts inside out: 
Make sure you have a good range of texts across at least three different media forms 
Watch them all again. Watch key scenes againand again, and again
Constantly link them postmodern features or as a reflection on our postmodern society
Discuss the key issues with parents, siblings, pets or anyone who will listen
Organise your notes – condense them down again and again
Create spider grams – texts to theories, theories to texts - like we did in class with the theorists at the centre, create detailed ones for your texts with key examples and links to pomo concepts
Memorise textual detail: examples,quotes and key scenes
Write practice essays
If you give them to me, I will mark them
Set up revision sessions between yourselves

PoMo Checklist

It's all just words....but they are useful for the exam!

Postmodernism checklist - not definitive -- well, it wouldn't be would it? - no real truth and all that...


Fragmented structure/non-linear narrative

Challenging of meta-narrative (Lyotard)

Playing with time and space (Strinati)

Self-reflexivity

Emphasis of style over substance and context (Strinati)

Challenging cultural imperialism and mass production

Conventions of genre challenged/subverted

Breakdown of distinctions between high art and pop culture (Strinati)

Asks questions not giving answers, allowing audience interpretation

Juxtaposing old and new to make new meaning (bricolage)

Intertextuality

Multiplicity of meanings linked to audience interpretations

Post WW2-war being a catalyst for postmodernism

Parody and pastiche – creating something new through imitation, homage (tribute)

Web 2.0 and new technologies allowing people to become producers/celebrities outside traditional/mainstream methods

Instantaneity – accessibility now

Culture is no longer viewed as art mirroring life but a reality in itself (Strinati)

Experimentation with new forms – not necessarily the ‘glossy’ Hollywood approach

Meaning and purpose holds more significance than the skill involved in making it

Photoshop movement changing how we see reality

Cult of celebrity – celebrity obsessed society – style over substance

Truth is created and doesn’t exist in any objective sense

Text goes beyond what it is and comments on society

No single definition – open to interpretation – concept crosses art, media, literature, architecture, music, society

States of hyper reality (Baudrillard and simulacra)

PoMo Blockbusters

http://tccpomo.blogspot.com/2011/05/pomo-blockbusters.html

Eternal Sunshine of a Spotless Mind Post Modern text

Eternal Sunshine of the Spotless Mind: Postmodernism Analysis:


Eternal Sunshine of the Spotless Mind is 2004 romantic comedy starring an ensemble cast including Jim Carrey, Kate Winslet, Elijah Wood, Kirsten Dunst, Tom Wilkinson and Mark Ruffalo. The film is directed by Michel Gondry a film and music video director who is known for his manipulation of mise-en-scene. This is very pertinent to Eternal Sunshine of the Spotless Mind as we see Joel Barish (Jim Carrey) being chased through his memories as they are one-by-one being deleted. This obviously means that the film changes setting very rapidly and this causes the audience to feel a lot of confusion over time and space and this is one of Strinati's 5 key elements of a postmodern text.



Eternal Sunshine deals with the matter of using technology to manipulate mental or emotional activity. Joel and Clementine (Kate Winslet), the couple around whom the story revolves, find "Lacuna", a company that erases memories, and decide to undergo the procedure that erases bad memories after they break up. In the film, we see a society that has placed personality, nature and that which makes us human way below technology as they allow they memories to be erased. We see that people have personalised memories that have the bad memories erased from their minds. To the society, a personalised memory is more "real" than a normal one and this shows Strinati's "mediaization" or the distinction between culture and society".



As we see Joel being chase through his memories, reality becomes a lot more harder to distinguish from memories. The audience can't tell what is a memory and what is actually happening outside of Joel's head: The whole notion of reality is lost and we can see a decline in a meta-narrative. If there is no definition of reality then it goes against what is natural and things like religeon etc. This is postmodern as there is no answer to the social and economic problems in the film, apart from the idea of erasing the problems if they are memories.

Bricolage can also be seen in Eternal Sunshine of the Spotless Mind, in fact it is a key component of the film. The way Joel's memories are jumbled together and sometimes overlaps shows his confusion. In the photo above for example, a memory of Joel in bed is mixed together with a memory with him on the beach. The mix of old and new together makes it postmodern. As Joel's journey through his old memories progresses he realises that he doesn't want the memories to be erased because there are also some good memories of his and Clementine's relationship too. He tries to break out and at one point he revists a memory that has already been deleted, there are people with no faces and is very surreal. This is another example of postmodernism, by transforming a certain feature of a scene; all reference of identity, the meaning is changed from a boring memory to a rather scary, vivid memory.



Family Guy as a post modern text


amily guy and postmodernism


Family guy is one of my favourite pieces of post-modern text. There are many ways in which it is identifiable as being post-modern.


One feature of Family Guy that makes it post modern is the bricolage that it uses. There have been suggestions that Seth McFarland (the creator of Family Guy) has taken a lot of inspiration for the characters from past animations, for example the family dog Brian, bears resemblance to the famous character “Snoopy” in that he participates in human activities and also his general appearance.


The episodes are usually non-linear narrative. This is demonstrated in each episode there are numerous comedic flash backs to previous events in the lives of the characters. They are usually set off when one of the characters says a line similar to “this is worse than the time…” After this line there is a flashback to when something has happened in the past. They sometimes contain twisted cartoon representations of famous people in comedic situations, personifications of objects such as clouds talking to one another, or situations which are dragged out over a reasonable amount of time to make them awkward and make the audience almost cringe, which amplifies the humour.


The sitcom is heavily based around inter-textuality, examples of which are often seen in flashbacks or sometimes on the family’s television. An example of this is the episode which features the program “Jackass” – where Johnny Knoxville is seen to take a shotgun blast to the face, and then dance around laughing and shouting in pain with a partially revealed skull. Whilst this is a highly entertaining example of pastiche (another feature of a post-modern text) it is highly ridiculous situation, which would never be plausible, as it would almost definitely result in death or serious injury rather than giggles and moderate pain. This playfulness with realism is another post-modern convention.


Another example of the many Intertextual and pastiche references seen in Family Guy is the feature length film “Blue Harvest” Which is a Family Guy take on the Star Wars films. The name came from the fake working title used to hide the 1982 production of Star Wars VI: Return Of The Jedi, which, again, enhances its intertextuality. It features the characters from the episodes starring as the many characters from Star Wars, for example Stewie playing Darth Vader, Lois playing Princess Leia, Peter as Hans Solo and Chris as Luke Skywalker. More fun is poked at star wars by the suggested paedophilic character Herbert playing Obi-Wan-Kenobi.





The decline of the meta-narrative is also prominent in Family Guy; frequent criticism is made about Christianity, Buddhism, and other religions. Examples of this are when Jesus comes to dinner, and when “the super devil” (a devil riding a flying motorbike with a jar of marmalade which forced people to commit adultery). This is then used to make fun of politicians when a picture of George Bush sharing a beer with the ‘super devil’ is seen. Making fun of politicians and other influential people such as Bill Gates is frequent in Family Guy.





In Conclusion, Family Guy is a hilarious post-modern text in many ways, it’s constant inter-textual references, playfulness with realism, confusions over time and space and bricolage are all features that can be described as post-modern and set it aside from some of the other family based cartoon sitcoms.

Post Modernism & Mighty Boosh

How Is 'The Mighty Boosh' Postmodern?


The Mighty Boosh is a British comedy written by and starringcomedians Julian Barratt andNoel Fielding. It developed from stage shows to radio shows to a TV show. It focuses mainly on surrealism, fashion and complete and utter fantasy in ways that make it into a completely unique show. Fielding and Barratt's influences include Mr Benn, Monty Python and even Frank Zappa, (an avante guarde musician who released over 60 albums!!!) The show is based around 6 reoccurring characters in Vince Noir, Howard Moon, Bob Fossil, Naboo and Bollo.
The mighty boosh nme take over.jpg

The main structure of The Mighty Boosh is that Howard and Vince find some reason to go on some form of adventure, get in trouble and need Naboo to help them out. On these adventures they meet charcters that are used mostly in just one show such as Old Gregg and The Crack Fox.

The show is postmodern in many many ways; it is completely based around fashion and the celebrity culture. Vince and Howard are always trying to find some way of becoming famous, be it through being a photographer, a singer or a poet. Vince's whole character is very much postmodern, even in the clothes he wears.

If you use one of Strinati's features of a postmodern text, confusions over time and space, (which is even a line in the theme tune) this proves it to be a postmodern text because Noel and Julian play exaggerated versions of themselves, perhaps alter egos, similar to Ricky Gervais in Extras. The two comedians actually say this on one of the DVD's extras. This is heightened even more in series 3, episode 3, The Power Of The Crimp, when two people steal Vince and Howard's image. The copiers call themselves Lance Dior and Harrold Boom. This means that there are two people copying two people who are playing exaggerated versions of themselves. There are also many times in the text that create confusion over time and space such as using the Euro even though the show is set in England. Another example is when Gary Numan plays himself in a cameo role but is a different version of himself who lives in a wardrobe in the third series in the shop Vince and Howard work in. Simon Farnaby also plays and actor in the first series called Simon McFarnaby.
The show is based completely on popular culture, however there are times that high art is used and regenerated as pop culture. An example of this is in series 3 when Howard becomes a classical Shakespearian actor but is used in an advert where he plays Sammy The Crab (an actual character in the show, postmodern!) Howard is very much a character based around high art and Vince around pop culture. As the show goes on, the distinction between the two cultures is unravelled.

During the first series there are many times where Vince or Howard directly address the audience in reference to the show. This is self reflexivity. Only in the first series, the two introduce the show and discuss things that will happen in the show. At other times, the two will comment or pull a facial expression to the audience, this is postmodernism similar to in Twenty Four Hour Party People, Nigel Winterbottom 2004.


An emphasis of style over substance, (one of Strinati's features) is that the show is created in a studio. The sets are fake and very much so. There is one point in the first series where they were filming and a piece of the set (a tree) actually fell over when Bryan Ferry (played by Julian, this was not actually Bryan Ferry, it was a jungle man with face paints who drives a motorbike in the jungle, postmodern!!) touches the tree which was not meant to happen but was used for comedic effect.

It uses another of Strinati's features, the breakdown in distinctions between culture and society, when Vince mentions shopping in Camden town and when he makes a device in the third series to track down celebrities. He makes €3000 in one evening because everyone wants to know where these celebrities are, the reflects todays culture.

Music videos are very much a postmodern form of text. To add to the postmodernism this show already has, Barratt and Fielding even include them at points in the show. As Vince changes to a different subcultural group each episode be it mod, goth, electro pop or even a George Clinton style Funk lover, the writers manage to create a small song performed by the characters in a style of music video. The characters act as performers to the audience and many conventions of music videos are used.

Friday, 20 January 2012

Post Modernism is Dead! So what's Post-Postmodernism?

http://www.philosophynow.org/issues/58/The_Death_of_Postmodernism_And_Beyond

The Death of Postmodernism And Beyond (Alan Kirby 2006)

Alan Kirby says postmodernism is dead and buried. In its place comes a new paradigm of authority and knowledge formed under the pressure of new technologies and contemporary social forces.
I have in front of me a module description downloaded from a British university English department’s website. It assumes that postmodernism is alive, thriving and kicking: it says it will introduce “the general topics of ‘postmodernism’ and ‘postmodernity’ by examining their relationship to the contemporary writing of fiction”. This might suggest that postmodernism is contemporary, but the comparison actually shows that it is dead and buried.
Postmodern philosophy emphasises the [unclearness] of meaning and knowledge. This is often expressed in postmodern art as a concern with representation and an ironic self-awareness. And the argument that postmodernism is over...can be made...by looking outside the academy at current cultural production [films, art, music, tv, games].
Most of the undergraduates who will takePostmodern[ism]’ this year will have been born in 1985 or after, and all but one of the modules primary texts were [produced] before their lifetime. Far from beingcontemporary, these texts were published in another world, before the students were born. Blade Runner [for example] is Mum and Dads culture...Its all about as contemporary as The Smiths, as hip as shoulder pads, as happening as Betamax video recorders. These are texts which are just coming to grips with the existence of rock music and television; they mostly do not dream even of the possibility of the technology and communications mediamobile phones, email, the internet, computers in every house powerful enough to put a man on the moonwhich todays undergraduates take for granted.
The only place where the postmodern is extant is in childrens cartoons like Shrek and The Incredibles, as a sop to parents obliged to sit through them with their toddlers. This is the level to which postmodernism has sunk; a source of marginal gags in pop culture aimed at the under-eights.

What’s Post Postmodernism?

I believe there is more to this shift than a simple change in cultural fashion. The terms by which authority, knowledge, selfhood, reality and time are conceived have been altered, suddenly and forever. There is now a gulf between most lecturers and their students akin to the one which appeared in the late 1960s, but not for the same kind of reason. The shift from modernism to postmodernism did not stem from any profound reformulation in the conditions of cultural production and reception. But somewhere in the late 1990s or early 2000s, the emergence of new technologies re-structured, violently and forever, the nature of the author, the reader and the text, and the relationships between them.
Postmodernism, like modernism and romanticism before it, fetishised [ie placed supreme importance on] the author, even when the author chose to indict or pretended to abolish him or herself. But the culture we have now fetishises the recipient of the text to the degree that they become a partial or whole author of it. Optimists may see this as the democratisation of culture; pessimists will point to the excruciating banality and vacuity of the cultural products thereby generated (at least so far).
Let me explain. Postmodernism conceived of contemporary culture as a spectacle before which the individual sat powerless, and within which questions of the real were problematised. It therefore emphasised the television or the cinema screen. Its successor, which I will call pseudo-modernism, makes the individuals action the necessary condition of the cultural product. Pseudo-modernism includes alltexts, whose content and dynamics are invented or directed by the participating audience (although these latter terms, with their passivity and emphasis on reception, are obsolete: whatever a telephoning Big Brother voter is doing, they are not simply viewing).
By definition, pseudo-modern cultural products cannot and do not exist unless the individual intervenes physically in them. Great Expectations will exist materially whether anyone reads it or not. Once Dickens had finished writing it and the publisher released it into the world, itsmaterial textuality’ – its selection of wordswas made and finished, even though its meanings, how people interpret it, would remain largely up for grabs. Its material production and its constitution were decided by its suppliers, that is, its author, publisher, serialiser etc aloneonly the meaning was the domain of the reader. Big Brother on the other hand, to take a typical pseudo-modern cultural text, would not exist materially if nobody phoned up to vote its contestants off. Voting is thus part of the material textuality of the programmethe telephoning viewers write the programme themselves. If it were not possible for viewers to write sections of Big Brother, it would then uncannily resemble an Andy Warhol film: neurotic, youthful exhibitionists inertly bitching and talking aimlessly in rooms for hour after hour. This is to say, what makes Big Brother what it is, is the viewers act of phoning in.
Pseudo-modernism also encompasses contemporary news programmes, whose content increasingly consists of emails or text messages sent in commenting on the news items. The terminology ofinteractivityis equally inappropriate here, since there is no exchange: instead, the viewer or listener enterswrites a segment of the programmethen departs, returning to a passive role. Pseudo-modernism also includes computer games, which similarly place the individual in a context where they invent the cultural content, within pre-delineated limits. The content of each individual act of playing the game varies according to the particular player.
The pseudo-modern cultural phenomenon par excellence is the internet. Its central act is that of the individual clicking on his/her mouse to move through pages in a way which cannot be duplicated, inventing a pathway through cultural products which has never existed before and never will again. [Narrative? Rich] This is a far more intense engagement with the cultural process than anything literature can offer, and gives the undeniable sense (or illusion) of the individual controlling, managing, running, making up his/her involvement with the cultural product. Internet pages are notauthored in the sense that anyone knows who wrote them, or cares. The majority either require the individual to make them work, or permit him/her to add to them, like Wikipedia, or through feedback on, for instance, [youtube]. In all cases, it is intrinsic to the internet that you can easily make up pages yourself (eg blogs).
If the internet and its use define and dominate pseudo-modernism, the new era has also seen the revamping of older forms along its lines. Cinema in the pseudo-modern age looks more and more like a computer game. Its images, which once came from therealworldframed, lit, soundtracked and edited together by ingenious directors to guide the viewers thoughts or emotionsare now increasingly created through a computer. And they look it. Where once special effects were supposed to make the impossible appear credible, CGI frequently [inadvertently] works to make the possible look artificial [Baudrillard? Rich], as in much of Lord of the Rings or Gladiator. Battles involving thousands of individuals have really happened; pseudo-modern cinema makes them look as if they have only ever happened in cyberspace. And so cinema has given cultural ground not merely to the computer as a generator of its images, but to the computer game as the model of its relationship with the viewer [adapting to the preferences/experiences of you, the Post 2000's audience? Rich]
Similarly, television in the pseudo-modern age favours not only 'Reality TV' (yet another unapt term), but also shopping channels, and quizzes in which the viewer calls to guess the answer to riddles in the hope of winning money. But rather than bemoan the new situation, it is more useful to find ways of making these new conditions conduits for cultural achievements instead of the vacuity currently evident. It is important here to see that whereas the form may change (Big Brother may wither on the vine [Has it? - Rich], the terms by which individuals relate to their television screen and consequently what broadcasters show have incontrovertibly changed. The purelyspectacularfunction of television, has become a marginal one: what is central now is the busy, active, [shaping] work of the individual who would once have been called its recipient. In all of this, theviewerfeels powerful and is indeed necessary; theauthor’ [producer] as traditionally understood is either relegated to the status of the one who sets the parameters within which others operate, or becomes simply irrelevant, unknown, sidelined; and thetextis characterised both by its hyper-ephemerality and by its instability. It is made up by theviewer, if not in its content then in its sequence [Narrative? Rich].
A pseudo-modern text lasts an exceptionally brief time. Unlike, say, Fawlty Towers, reality TV programmes cannot be repeated in their original form, since the phone-ins cannot be reproduced, and without the possibility of phoning-in they become a different and far less attractive entity...computer gamestheir shelf-life is short, they are very soon obsolete. A culture based on these things can have no memorycertainly not the burdensome sense of a preceding cultural inheritance which informed modernism and postmodernism. Non-reproducible and [temporary], pseudo-modernism is thus also amnesiac [mindless/forgetful]: these are cultural actions in the present moment with no sense of either past or future.
The cultural products of pseudo-modernism are also exceptionally banal [overplayed], as I’ve hinted. The content of pseudo-modern films tends to be solely the acts which beget and which end life. This puerile primitivism of the script stands in stark contrast to the sophistication of contemporary cinemas technical effects. Much text messaging and emailing is vapid in comparison with what people of all educational levels used to put into letters. A triteness, a shallowness dominates all. The pseudo-modern era, at least so far, is a cultural desert. Although we may grow so used to the new terms that we can adapt them for meaningful artistic expression, for now we are confronted by a storm of human activity producing almost nothing of any lasting or even reproducible cultural value – anything which human beings might look at again and appreciate in fifty or two hundred years time.
The roots of pseudo-modernism can be traced back through the years dominated by postmodernism. Dance music and industrial pornography, for instance, products of the late 70s and 80s, tend to [short-lived], to the vacuous on the level of signification, and to the unauthored (dance much more so due to remix, sampling & emptiness of meaning). They also foreground the activity of theirreception: dance music is to be danced to, porn is not to be read or watched but used, in a way which generates the pseudo-modern illusion of participation. In music, the pseudo-modern superseding of the artist-dominated album as monolithic text by the downloading and mix-and-matching of individual tracks on to an iPod, selected by the listener, was certainly prefigured by the music fans creation of compilation tapes a generation ago. But a shift has occurred, in that what was a marginal pastime of the fan has become the dominant and definitive way of consuming music, rendering the idea of the album as a coherent work of art, a body of integrated meaning, obsolete.
To a degree, pseudo-modernism is no more than a technologically motivated shift to the cultural centre of something which has always existed. Television has always used audience participation, just as theatre and other performing arts did before it; but as an option, not as a necessity: pseudo-modern TV programmes have participation built into them. There have long been very active cultural forms, too, from carnival to pantomime...but there is a physicality to the actions of the pseudo-modern text-maker, and a necessity to his or her actions as regards the composition of the text, as well as a domination which has changed the cultural balance of power (note how cinema and TV, yesterdays giants, have bowed before it). It forms the twenty-first centurys social-historical-cultural hegemony.

Clicking In The Changes

In postmodernism, one read, watched, listened, as before. In pseudo-modernism one phones, clicks, presses, surfs, chooses, moves, downloads. There is a generation gap here, roughly separating people born before and after 1980. Those born later might see their peers as free, autonomous, inventive, expressive, dynamic, empowered, independent, their voices unique, raised and heard: postmodernism and everything before it will by contrast seem elitist, dull, a distant and droning monologue which oppresses and occludes them. Those born before 1980 may see, not the people, but contemporary texts which are alternately violent, pornographic, unreal, trite, vapid, conformist, consumerist, meaningless and brainless (see the drivel found, say, on some Wikipedia pages). To them what came before pseudo-modernism will increasingly seem a golden age of intelligence, creativity, rebellion and authenticity. Hence the namepseudo-modernismalso connotes the tension between the sophistication of the technological means, and the vapidity or ignorance of the content conveyed by ita cultural moment summed up by the fatuity of the mobile phone usersIm on the bus.
Whereas postmodernism calledrealityinto question, pseudo-modernism defines the real implicitly as myself, now,interactingwith its texts. Thus, pseudo-modernism suggests that whatever it does or makes is what is reality, and a pseudo-modern text may flourish the apparently real in an uncomplicated form: the docu-soap with its hand-held cameras (which, by displaying individuals aware of being regarded, give the viewer the illusion of participation); The Office and The Blair Witch Project, interactive pornography and reality TV; the essayistic cinema of Michael Moore or Morgan Spurlock.
Along with this new view of reality, it is clear that the dominant intellectual framework has changed. While postmodernism’s cultural products have been consigned to the same historicised status as modernism - it is deeply implausible for academics to tell their students they inhabit a postmodern world where a multiplicity of ideologies, world-views and voices can be heard. Their every step hounded by market economics, academics cannot preach multiplicity when their lives are dominated by what amounts in practice to consumer fanaticism. The world has narrowed intellectually, not broadened, in the last ten years. Where Lyotard saw the eclipse of Grand Narratives, pseudo-modernism sees the ideology of globalised market economics raised to the level of the sole and over-powering regulator of all social activity – monopolistic, all-engulfing, all-explaining, all-structuring [the reason you are here in school in the first place - Rich]. Pseudo-modernism is of course consumerist and conformist, a matter of moving around the world as it is given or sold.
Secondly, whereas postmodernism favoured the ironic, the knowing and the playful, with their allusions to knowledge, history and ambivalence, pseudo-modernisms typical intellectual states are ignorance, fanaticism and anxiety: Bush, Blair, Bin Laden and their like on one side, and the more numerous but less powerful masses on the other. Pseudo-modernism was not born on 11 September 2001, but postmodernism was interred in its rubble. In this context pseudo-modernism lashes fantastically sophisticated technology to the pursuit of medieval barbarism – as in the uploading of videos of beheadings onto the internet, or the use of mobile phones to film torture in prisons. Beyond this, the destiny of everyone else is to suffer the anxiety of getting hit in the cross-fire. But this fatalistic anxiety extends into every aspect of contemporary life; from a general fear of social breakdown and identity loss, to a deep unease about diet and health; from anguish about the destructiveness of climate change, to the effects of a new personal ineptitude and helplessness, which yield TV programmes about how to clean your house, bring up your children. This technologised cluelessness is utterly contemporary: the pseudo-modernist communicates constantly with the other side of the planet, yet needs to be told to eat vegetables to be healthy, a fact self-evident in the Bronze Age. A fusion of the childish and the advanced, the powerful and the helpless. For varying reasons, these are people incapable of the “disbelief of Grand Narratives” which Lyotard argued typified postmodernists.
This pseudo-modern world, so frightening and seemingly uncontrollable, inevitably feeds a desire to return to the infantile playing with toys which also characterises the pseudo-modern cultural world. Here, the typical emotional state, radically superseding the hyper-consciousness of irony, is the trancethe state of being swallowed up by your activity. In place of the neurosis of modernism and the narcissism of postmodernism, pseudo-modernism takes the world away, by creating a new weightless nowhere of silent autism. You click, you punch the keys, you areinvolved, engulfed, deciding. You are the text, there is no-one else, noauthor; there is nowhere else, no other time or place. You are free: you are the text: the text is superseded.
© Dr Alan Kirby 2006

Alan Kirby holds a PhD in English Literature from the University of Exeter. He currently lives in Oxford.